Collectibles are shown per chapter (Blades / Artifacts / Charms / Theseus Echoes). Replaying a subchapter lets you pick up anything you missed.
Sophia in the Minoan ruins
All 14 chapters lead from Venice's carnival to the heart of the labyrinth.

Chapter list

Resonance has 14 chapters, and this walkthrough covers every one of them. Each chapter page includes the named subchapters, the collectibles to sweep, the puzzles that trip people up and any boss fight, and every chapter links to the one before and after it, so you can move through the game front to back without bouncing back to this hub. The full list, from the Blood Ties tutorial to the What Remains epilogue:

#ChapterSubchaptersCollectibles
1Blood TiesA New Home · Faro's Cabin · The Search for the Key · The Fighting Pit1 Blade · 1 Artefact
2FelonsInfiltration · The Carnival · Rats in a Barrel · On the Run · Inferno1 Blade · 2 Artefacts · 2 Charms
3Those Before UsParadise · Vestiges · The Village of Heroes · In the Pretenders' Wake · The Start of the Trials6 Artefacts · 4 Charms
4From Hell It RoseA Familiar Threat · Down the Abyss · Puzzles and Traps · At the Bottom · Theseus1 Blade · 3 Artefacts · 2 Charms
5Desolation It WroughtRow as One · Battle Grounds · The Four Symbols · Live Up to His Name1 Blade · 5 Artefacts · 5 Charms · 1 Echo
6What Lies BeneathLost · The Creature · False Hope · Minoan Machinery · The Architect1 Blade · 2 Artefacts · 3 Charms · 1 Echo
7Death It SowedApproaching the Trial · The Whole Damn Army · A Stage of Skulls1 Blade · 4 Artefacts · 5 Charms · 1 Echo
8ResonanceThe Thread · Fathers · An Empty Palace · HerNo collectibles
9Night Has ComeEscape · Minos' Palace · Petrified Corridors · The Faro Fight1 Blade · 3 Artefacts · 2 Charms · 1 Echo
10Parallel PathsThe Bridge · In the Plunderers' Wake · Daedalus' Workshop · The Test Trial · A Light That Burns1 Blade · 4 Artefacts · 3 Charms · 1 Echo
11PateraUnder the Statue · Prisoners of the Factory · Puppets · The Last Lens · In the Bowels of the Mechanism · The Mines3 Artefacts · 2 Charms
12Fading LightThe Beam · The Wrecked Quarry · The Creature's Fury · A Few More Steps2 Artefacts · 1 Charm
13As OneThe Labyrinth · Illusions · Surviving Corruption · One Last Trial · By Your Side · The Minotaur2 Artefacts · 1 Charm · 6 Resonance Points
14What Remains (Epilogue)AshesNo collectibles

Puzzle solutions

Resonance's puzzles are almost all light-based, and launch guides have already mapped the trickiest ones:

  • Chapter 3, the sun painting & the Pink Seal: the Alec's Pendant charm chest sits just left of the large sun painting, right before the bridge.
  • Chapter 4, Symbols Pedestal maze: line up the pedestal symbols to open the path; one of the game's first real brain-teasers.
  • Chapter 5, First / Second / Final Symbol: three symbols to collect across the chapter's areas to pass the locked door.
  • Interior Black Temple door: a recurring "how do I open this" question in launch guides, interact with the mechanism sequence shown by the frescoes before forcing the door.
  • Light Concentrate: late-game sections ask you to split beams into red/blue/green and hit multiple receptors at once.

Story beats by chapter (light spoilers)

The 14 chapters map cleanly onto the story's four acts:

ChaptersWhat happens
1-2Sophia's childhood, training and the Venice carnival heist, ending with the betrayal that burns the Plunderers' Den.
3-5Arrival on Minotaur's Island, the Minoan ruins, the first creature encounters and the Four Symbols trials.
6-8Descent into the island's depths, the Creature hunts Sophia, Daedalus' design becomes clear, and Chapter 8 is a story interlude.
9-11Pursuit through the island, the Patera factory/mines stretch, and the revelations about Irene and the traitor.
12-14The Beam sequence, the Labyrinth, the Minotaur truth, and the epilogue, Faro's sacrifice and Sophia's escape.

What you'll need for a clean run

  • Collectibles: 75 pickable items (8 Blades, 37 Artefacts, 30 Charms including 5 Echoes) plus 200 Resonance Points; Chapters 8 and 14 have none.
  • Trophies: 37 on PlayStation, 36 on Steam, no difficulty trophies, easy platinum.
  • Combat basics: learn parry in Chapter 1; yellow = parry, red = dodge.
  • Chapter select: replays any chapter after completion and shows missing collectibles, nothing is permanently missable.

Chapter guides

Every chapter now has its own guide: full walkthroughs, puzzle solutions, collectible tables and boss notes. Start with Chapter 1 or jump to any chapter from the table above. The puzzle-heavy chapters are 4, 5 and7, and the finale guide for Chapter 13 covers the Minotaur.

Tips before you start

  • Chapter 1 is a tutorial, learn the parry timing there.
  • Use chapter select to mop up collectibles; the game shows what's missing per chapter.
  • Chapters 8 and 14 contain no collectibles.
  • Most Artifacts and Charms sit just off the main route, check side paths.

Walkthrough questions

How many chapters are there?

14 chapters, ending with the epilogue 'What Remains' (Chapter 14).

Is there chapter select?

Yes, after completing a chapter you can replay it, and the game shows which collectibles are still missing in each chapter.

Which chapters have no collectibles?

Chapter 8 (Resonance), a story interlude, and Chapter 14 (What Remains), a short epilogue.

Where do the Theseus Echoes appear?

All five Theseus Echoes (Pierced Coins) are found in Chapters 5, 6, 7, 9 and 10.

Sources: allthings.how, all chapters & collectibles, Eurogamer, chapter guides, GameSpew, full walkthrough, PowerPyx trophy list. Resonance: A Plague Tale Legacy content and assets remain the property of Asobo Studio and Focus Entertainment.