Chapter 3 is a combat-free exploration stretch holding 10 items on its own. The final Blade is found in Chapter 10.
How collectibles work in Resonance
Resonance hides its collectibles in the classic A Plague Tale way: slightly off the main route, in side caves, behind optional light puzzles and inside chests. The important design difference is that nothing is permanently missable, every chapter is split into named subchapters that act as replay checkpoints, and once a chapter is complete the game lists which collectibles you're still missing there.


The four collectible types
| Type | Total | What they are | Trophy |
|---|---|---|---|
| Blades | 7 base (+1 DLC) | Swords recovered from Heroes' Graves, each with a special combat ability. The Rusty Sword unlocks automatically; the final base Blade is in Chapter 10. | Plunderer |
| Artifacts | 35 | Relics of the Present (14th-century objects) and Relics of the Past (Minoan objects), small lore pieces with backstory text. | Hoarder |
| Charms | 25 | Five sub-types: Beads, Arm Bands, Bracelets, Trinkets and Seals. Each equipped Charm raises the proc chance of its associated ability and visibly equips on Sophia. | Superstitious |
| Theseus Echoes | 5 | Pierced Coins found at altar locations in Chapters 5, 6, 7, 9 and 10; they echo Ariadne's thoughts and story. | In the Name of my Kin |
Notable collectibles worth knowing
- Rusty Sword (Blade 1), automatic story unlock in Chapter 1 training. Impossible to miss.
- Handled Cross (Artefact 1), Relic of the Present in Chapter 1's courtyard, under a white tree branch, during Loot the Bodies.
- Pink Seal / Alec's Pendant charm, Chapter 3 chest just left of the sun painting, before the bridge; it's the in-game charm version of the Heritage Pack's Alec's Pendant.
- Khopesh blade, Chapter 7, during the arena/ruins stretch.
- Pierced Coins, all five Theseus Echoes are concentrated in Chapters 5-10, so the opening and closing stretches have none.
Collectibles by chapter
| Ch. | Chapter | Collectibles | Notes |
|---|---|---|---|
| 1 | Blood Ties | 1 Blade · 1 Artefact | Rusty Sword unlocks automatically in training; Handled Cross is in the courtyard during Loot the Bodies. |
| 2 | Felons | 1 Blade · 2 Artifacts · 2 Charms | Carnival infiltration chapter, also the site of the full puppet show event. |
| 3 | Those Before Us | 6 Artifacts · 4 Charms | Combat-free Minoan ruins; the densest chapter (10 items). Pink Seal (Alec's Pendant charm) hides in a Chapter 3 chest. |
| 4 | From Hell It Rose | 1 Blade · 3 Artifacts · 2 Charms | First real combat arenas; Focus Attack unlocks here. |
| 5 | Desolation It Wrought | 1 Blade · 5 Artifacts · 5 Charms · 1 Echo | The Four Symbols puzzle; first Theseus Echo. |
| 6 | What Lies Beneath | 1 Blade · 2 Artifacts · 3 Charms · 1 Echo | First Creature encounters, stay calm, use light. |
| 7 | Death It Sowed | 1 Blade · 4 Artifacts · 5 Charms · 1 Echo | Arena chapter; includes the Khopesh blade and a Pierced Coin. |
| 8 | Resonance | No collectibles | Short story interlude. |
| 9 | Night Has Come | 1 Blade · 3 Artifacts · 2 Charms · 1 Echo | Hunted chapter; Echoes of the Past. |
| 10 | Parallel Paths | 1 Blade · 4 Artifacts · 3 Charms · 1 Echo | Daedalus' Workshop holds the final base Blade alongside a new Sphere ability. |
| 11 | Patera | 3 Artifacts · 2 Charms | Factory and Mines chapters. |
| 12 | Fading Light | 2 Artifacts · 1 Charm | The Beam sequence. |
| 13 | As One | 2 Artifacts · 1 Charm | The Labyrinth and the Minotaur, most Petrified kills happen here. |
| 14 | What Remains | No collectibles | Short epilogue. |
Where collectibles cluster
If you're planning a completion run, the load is uneven:
- Chapter 3 is a combat-free exploration stretch through Minoan ruins holding 10 items on its own, the best early chapter to sweep thoroughly.
- Chapters 5 and 7 are the other heavy chapters: five Charms each, a stack of Artifacts and a Pierced Coin.
- Chapters 8 and 14 contain no collectibles at all.
- The final base Blade is in Chapter 10, next to a new Sphere ability in Daedalus' Workshop.
Resonance Points (not in the 72)
Separate from the 72 story collectibles are Resonance Points, glowing pickups earned after combat and found in the world. They act as skill points for the six mastery branches. A full-collectibles guide reports roughly 200 Resonance Points exist, with 165 needed to buy every skill (single-source report, treat as approximate).
DLC blade
The Heritage Pack adds the Minoan Sword (every third hit stuns), a 9th blade location outside the 7 base-game Blades. It doesn't affect the base-game Plunderer trophy, which counts only the Heroes' Graves Blades.
How to confirm you have everything
- Finish each chapter, then check the in-game collection menu for that chapter's tally before moving on.
- If a number is short, reload the relevant subchapter from chapter select and sweep the optional paths.
- Add up the four categories: 7 Blades + 35 Artifacts + 25 Charms + 5 Echoes = 72 across the base game.
Collectible questions
How many collectibles are there?
72 base-game collectibles: 7 Blades, 35 Artifacts (Relics of Present and Past), 25 Charms and 5 Theseus Echoes (Pierced Coins).
Which chapters have no collectibles?
Chapter 8 (story interlude) and Chapter 14 (epilogue) contain no collectibles.
Can I miss collectibles permanently?
No, chapter select lets you replay any chapter, and it shows which collectibles you're missing in each one.
Which trophies need collectibles?
Hoarder (all Relics), Plunderer (all Blades from Heroes' Graves), Superstitious (all Charms) and In the Name of my Kin (all Theseus Echoes).
How many Resonance Points do I need?
Reported as needing 165 of roughly 200 Resonance Points to unlock all six mastery branches (single-source report, treat as approximate).
Sources: allthings.how, all chapters & collectibles, PowerPyx trophy list, GameRant, chapter list, PlayStationTrophies.org, artefact guide. Resonance: A Plague Tale Legacy content and assets remain the property of Asobo Studio and Focus Entertainment.